Raft Wiki
Advertisement
Radio Tower infobox image

The Radio Tower, also called the abandoned sea facility, is a location in Raft. It can only be reached using a Receiver.

Summary[ | ]

It is a large facility built upon a small barren Island.

There are blueprints for the Head Lamp and the Recycler here. As of the Final Chapter, the player will also find the player character Tala at the top of the tower. Simply speak to her to unlock her. After speaking, she will fade out, leaving behind a glowing circle where you can speak to her again to repeat her activation dialogue.

The facility contains lootable Materials such as Scrap, Plastic, Glass, and Vine Goo, which do not require tools to gather. These Resources can also be found in large crates throughout the building. In the tower is a whiteboard that reveals part of the game's story. There are multiple floors, including one that is underwater. Beneath the building, the player may find regular underwater Materials as with other Islands. There are 5 notes in total.

Finding the Tower[ | ]

  • The first time a Receiver is turned on, the player is automatically given the first four-digit code on the Story journey.
  • A Sail is usually sufficient to reach the tower, as it is coded to spawn in the direction the raft is moving. (if you have changed these numbers after placing the Receiver you can remove and replace the Receiver to have the location revealed again)

Navigating the Tower[ | ]

  • The tower is partially submerged in the ocean and has multiple levels containing a variety of rooms in which an assortment of Materials such as Scrap, Plastic, and even a few Loot Boxes can be found.
  • In the submerged parts, the Shark cannot follow the player into the rooms, but drowning can be a threat as swimming around in the rooms can become disorienting.
  • The entire tower can be climbed, so look for barrels, platforms, and other objects that can be used to climb onto rooftops.
  • At the top of the tower, the player will find a billboard that contains clues to the game's lore and Utopia.

Blueprints[ | ]

Blueprints available at this location are:

Notes[ | ]

  • "DECEMBER 12TH: We stopped for the night. Owl climbed the tower Radio still works apparently. Should be two weeks before we reach Selene, but the team's not responding. You might say things are a bit tense. The other facilities are under water So... If Selene is lost, we've got nothing. And now Sparrow's not talking to either of us. I really hope we're not the last hope for humanity-Cuckoo"
  • "JANUARY: It's been weeks. Just me and Owl here now stuck on this platform. Sparrow took the boat I can't figure out why... Everything is just so secretive. I mean, I don't even know their real names! I only know the team at Selene got a prototype working and they needed more people. WE [sic] were supposed to be those people and Together [sic] we would find a way out of this mess. Somehow. Owl's yelling up in the tower Maybe the radio picked up something? Is it you, Sparrow -Cuckoo"
  • "Errm... FEBRUARY(?): We've picked up a lot of signals. Maybe someone will come and help us. We're not starving... yet. The reactor at Selene might be the only chance we have against this endless ocean, and you knew it, Sparrow. Owl thinks you betrayed us. But you must have had a good reason for leaving us here. I hope you make it to Selene. I hope you finish the reactor For all of us. -Cuckoo"
  • "OWL'S RADIO NOTES:
    22 Dec ~Distress call received. Balboa Island.
    9 Jan ~Cuckoo won't accept facts.
    2 Feb ~Gunshots in the distance. Tangaroa City?
    14 Feb ~Sparrow's comm. At Selene?
    6 Mar ~Another distress call. Varuna Point. Missing child?
    16 Apr ~Rafters dreaming of UTOPIA. Foolish hope."
  • "People? #0598"

History[ | ]

Early Access
Update 10 The Radio Tower was reworked to be messier and the first location of the First Chapter.
Update 1 The Radio Tower was added to the game.
Initially, finding the Radio Tower was meant to be the goal of the game.

Gallery[ | ]

Advertisement