Raft Wiki
Tag: Visual edit
(Added Raw Foods.)
Tag: Visual edit
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{{Translation|tr|fr}}
{{Infobox
 
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{{Stub|The death from starvation time of 2 minutes and 13 seconds needs to be confirmed in-game. Natural health regeneration might make this time longer. -- [[User:Tolle44|Tolle44]] ([[User talk:Tolle44|talk]]) 11:06, 9 March 2020 (UTC)}}
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{{ItemInfobox
 
| name = Hunger
 
| name = Hunger
| image = threats.png
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| image = StatIcon_Hunger.png
 
| size = 250px
 
| size = 250px
 
| recipe =
 
| recipe =
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==Summary==
 
==Summary==
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Hunger is one of the mechanics in Raft that can result in player death. Over time, the Hunger gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming [[Sustenance]] items. The speed of which the player feels hungry increases with harder [[Game Modes]]. The general rule for all Game Modes is that the player loses hunger at a rate of 0.09 per second. The different Game Modes are then affected by a multiplier. [[Game Modes#Peaceful|Peaceful]] and [[Game Modes#Easy|Easy]] Mode has a reduced Hunger lost per second rate at 60%. [[Game Modes#Normal|Normal]] Mode works at 100%, and [[Game Modes#Hard|Hard]] Mode at 130%. Following is a table of the amount of time it takes to empty a full Hunger bar on the different Game Modes:
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{| class="wikitable"
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!Game Mode
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!Time until empty
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|-
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|Peaceful/Easy
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|30 min 52 sec
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|-
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|Normal
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|18 min 31 sec
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|-
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|Hard
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|14 min 15 sec
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|}
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When the Hunger bar is almost empty, the player is penalized with a slowed movement speed until they eat enough to get out of the threshold. If they do not manage to eat before the Hunger bar is completely empty, the player loses 0.75 health per second on Normal Mode, which means it takes 2 minutes and 13 seconds to die from full health. This time is increased for easier Game Modes and decreased for Hard Mode.
   
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After eating, it takes 20 seconds for the player to digest the food.
* Alongside [[Thirst]], [[Fatigue]], [[Oxygen]], [[Seagulls]] and [[Sharks]], Hunger is one of the mechanics in Raft that can result in player death. Over time, the Hunger gauge slowly depletes, causing death at zero. The gauge can be refilled by partaking in food [[Sustenance]].
 
   
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== Bonus Hunger ==
* After [[Update 6.]] if the Hunger and Water is low that 10%, the life decreases. If you are Hungry or Thristy, the life stays the same until you are very hungry (0%) or until you eat a fish, beet, potato, watermelon, pineapple.
 
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Eating dishes made from [[Recipes]] or a few select raw items adds a second value to the Hunger-meter. This value is known as Bonus Hunger and gives the player an extra buffer before needing to consume food again. The capacity of the Bonus Hunger bar is also 100, despite being visually represented to be shorter. This means that eating, for example, three dishes of [[Drumstick with Jam]] would max out the Bonus Hunger bar. The time decrease of a full Bonus Hunger bar is rated at 0.07 Bonus Hunger per second, which means it is depleted slower than the normal Hunger bar and is therefore more effective than the normal Hunger bar. Bonus Hunger is also affected by the Game Mode multipliers. See the table below for how long the Bonus Hunger bar lasts for each Game Mode:
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{| class="wikitable"
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!Game Mode
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!Time until empty
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|-
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|Peaceful/Easy
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|39 min 41 sec
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|-
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|Normal
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|23 min 49 sec
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|-
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|Hard
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|18 min 19 sec
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|}
   
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== Raw Foods ==
* The speed of getting hungry is increased by an difficult gamemode
 
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A number of food items in Raft are raw, which affects their effectiveness. The closer the player is to feeling full, the less effect a raw food item has. At 70% filled, raw food items lose their effect entirely. This means that to increase the survival value of a food item, a player should only eat raw food items when in a pinch, but seek to cook it for its full effect. Furthermore, raw meat and fish items often have a negative effect on [[Thirst]], draining the bar.
   
 
== Gallery ==
 
== Gallery ==
 
[[File:Fatique-critical-warning.png|left|thumb]]
 
[[File:Fatique-critical-warning.png|left|thumb]]
   
[[Category:Threats]][[Category:Steam Build]]
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[[Category:Threats]]
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[[Category:Infobox Values]]
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[[ru:Сытость]]

Revision as of 10:02, 4 January 2021

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Click here to see information about this file Hunger
StatIcon Hunger
Type
Threats

Hunger is a mechanic in Raft. It is one of multiple threats to the player.

Summary

Hunger is one of the mechanics in Raft that can result in player death. Over time, the Hunger gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming Sustenance items. The speed of which the player feels hungry increases with harder Game Modes. The general rule for all Game Modes is that the player loses hunger at a rate of 0.09 per second. The different Game Modes are then affected by a multiplier. Peaceful and Easy Mode has a reduced Hunger lost per second rate at 60%. Normal Mode works at 100%, and Hard Mode at 130%. Following is a table of the amount of time it takes to empty a full Hunger bar on the different Game Modes:

Game Mode Time until empty
Peaceful/Easy 30 min 52 sec
Normal 18 min 31 sec
Hard 14 min 15 sec

When the Hunger bar is almost empty, the player is penalized with a slowed movement speed until they eat enough to get out of the threshold. If they do not manage to eat before the Hunger bar is completely empty, the player loses 0.75 health per second on Normal Mode, which means it takes 2 minutes and 13 seconds to die from full health. This time is increased for easier Game Modes and decreased for Hard Mode.

After eating, it takes 20 seconds for the player to digest the food.

Bonus Hunger

Eating dishes made from Recipes or a few select raw items adds a second value to the Hunger-meter. This value is known as Bonus Hunger and gives the player an extra buffer before needing to consume food again. The capacity of the Bonus Hunger bar is also 100, despite being visually represented to be shorter. This means that eating, for example, three dishes of Drumstick with Jam would max out the Bonus Hunger bar. The time decrease of a full Bonus Hunger bar is rated at 0.07 Bonus Hunger per second, which means it is depleted slower than the normal Hunger bar and is therefore more effective than the normal Hunger bar. Bonus Hunger is also affected by the Game Mode multipliers. See the table below for how long the Bonus Hunger bar lasts for each Game Mode:

Game Mode Time until empty
Peaceful/Easy 39 min 41 sec
Normal 23 min 49 sec
Hard 18 min 19 sec

Raw Foods

A number of food items in Raft are raw, which affects their effectiveness. The closer the player is to feeling full, the less effect a raw food item has. At 70% filled, raw food items lose their effect entirely. This means that to increase the survival value of a food item, a player should only eat raw food items when in a pinch, but seek to cook it for its full effect. Furthermore, raw meat and fish items often have a negative effect on Thirst, draining the bar.

Gallery

Fatique-critical-warning