Summary[edit | edit source]
Islands are the main points of interest in Raft. They contain various food items and plants, as well as other useful Materials located on the surrounding ocean floor. Islands come in different shapes and sizes, with the available Materials depending on type and size of the Island. Abandoned Huts can be found on islands and underwater. All islands are designed by hand, so the player may eventually find islands previously explored. Materials as well as Sustenance items are always located in same spots.
Generic Islands currently come in two sizes: small and large. The Materials available are roughly the same, regardless of size, however Large Islands introduce Animals of both neutral and aggressive nature. The Large Island also provides a few additional items that are almost exclusive to Large Islands, with the exception of two small, Rare Islands. For an exhaustive list, see below.
Islands are spawned based on the relative distance to the raft. Islands will spawn outside the player's visible range and then come into sight as the raft moves closer. For the same reason, if the player forgets to anchor their raft, an Island will despawn even if the player is still on it if the raft moves out of range.
It is not possible to build structures on Islands.
Small Islands[edit | edit source]
Small Islands can be found from the start of the game.
There are a number of Small Island Variants, each with their own theme
The following resources can be found on most small islands, as well as Large Islands.
- All flowers and flower seeds: Black Seed, Blue Seed, Red Seed, White Seed, and Yellow Seed.
- Different types of fruits: Coconut, Mango, Pineapple, and Watermelon.
- Different tree Seeds: Mango Seed, Pineapple Seed, Watermelon Seed, and Palm Seed.
The following resources can be found underwater around Small Islands:
- Seaweed, collected from kelp.
- Giant Clam, collected without any tool.
- Clay, Sand, Metal Ore, Copper and Scrap, collected with the Hook.
Rare Islands[edit | edit source]
Added to the game in Patch 7.00.
There are two small, Rare Islands on which the player can find special items. Whenever the game spawns an island, there's a 2% chance that it can be either of the following rare islands. Both Rare Islands unlock a Steam Achievement. Shipwreck Island unlocks 'O Captain! My Captain!?' and Plane Crash Island unlocks 'Not a great landing!'.
As the name suggest, a small shipwreck can be found on this island. In the wreck, the player can find:
- A decorative item; the Captain's Hat.
- A Radio which plays music. It can either be held as a boombox or placed on the raft.
On this island the player can find a crashed air plane on the topmost hill. Following items can also be found:
Large Islands[edit | edit source]
Added to the game in Patch 7.00.
Large Islands are much larger than smaller type islands. After finding the Radio Tower, the player can find large islands by using the Receiver. They can also be stumbled upon randomly, like other islands, but not until after the Radio Tower has been cleared.
There are currently two different climate zones for the large islands:
- Tropic Climate (same as Small Islands).
- Temperate Climate (Evergreen Islands).
The following resources are exclusive to the Large Islands, though not guaranteed (certain exceptions occur).
- Silver Algae, harvested under water with the Hook.
- Dirt, collected with the Shovel in caves.
- Red Berries, collected from bushes.
- Cave Mushroom, found in caves.
- Birch Seeds and Pinecones on Evergreen Islands.
The large trees on these islands cannot be harvested, as is the case with the bamboo.
Apart from the unique resources on the Large Islands, a number of Animals may be found:
- Aggressive animals like Screechers (one per island), Poison-Puffers and Warthogs.
- Friendly animals like Llamas, Goats and Cluckers, which produce Wool, Milk and Eggs, respectively.
Story Islands[edit | edit source]
Following the Story of the game, the player will experience islands and places that are completely unique and offer different loot and objectives than the rest of the game.
Radio Tower[edit | edit source]
More information on the Radio Tower page.
The first stop on the journey. The Radio Tower is a platform, half sunk into the ocean. It's support-beams rely entirely on a single rock formation.
Vasagatan[edit | edit source]
More information on the Vasagatan page.
A luxury yacht, beached on a small island. Home of Lurkers and darkness. Consists of many decks, which the player must climb to reach the next clue.
Balboa[edit | edit source]
More information on the Balboa Island page.
Balboa Island is the last island in the First Chapter. Balboa is home to Bears, as well as Birch Trees and Pine Trees, which drop Birch Seeds and Pinecones, respectively. Harvestable trees are significantly smaller than their decorative counterparts.
- Game files: chunkspawnerrule_pilot.asset chunkspawnerrule_boat.asset.
Caravan Island[edit | edit source]
Caravan Island is unreleased but scheduled to come out in the Chapter 2 update. Developers say that they hope to release it by early summer. It is a desert island, which is home to mutated warthogs called "Mudhogs." In photos that Redbeet Interactive has released, there are old and broken down trailers that were converted to homes, shops, etc.
Tangaroa[edit | edit source]
Tangaroa is mentioned in one of the notes found in the Radio Tower, where it was said that they heard gunshots coming from them. If and when it will be added to the game is not known, but speculations are ongoing.