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Islands
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Islands 2

Islands are Environmental elements in Raft.

Summary

Islands are the main points of interest in Raft. They contain various food items and plants, as well as other useful Materials located on the surrounding ocean floor. Islands come in different shapes and sizes, with the available Materials depending on type and size of the Island. Abandoned Huts can be found on islands and underwater. All islands are designed by hand, so the player may eventually find islands previously explored. Materials as well as Sustenance items are always located in same spots.

Island types are divided into biomes, which have different appearance and loot. The biomes currently match the released chapters meaning each chapter has its own biome introduced alongside it. The most common islands are within the Tropical Biome, which was included in the Steam release of the game. It is characterized by islands with Palm Trees, Mango Trees, grass, Tameable Animals, as well as the enemies Warthogs and Screechers. Next comes the Evergreen Biome, the biome of the First Chapter, which has Pine Trees, Birch Trees, Bee Swarms, Natural Beehives, and the Bear as its main enemy. The Second Chapter introduced the Desert Biome, which is easily identified by its sand-covered surface, cacti, and broken RVs and Mudhogs as the main enemy. The last biome that was introduced in the Final Chapter is the Arctic Biome and contains islands covered completely in snow and surrounded with icebergs and ice caps with Polar Bears as enemies. The Arctic Biome does not contain any natural resources, meaning, there are no resources under water. On some islands, snowmobiles can be found to get around faster.

Islands within the Tropical Biome are currently labelled as being either small or large. The Materials available are roughly the same, regardless of size, however Large Islands introduce Animals of both neutral and aggressive nature. The Large Island also provides a few additional items that are almost exclusive to Large Islands, with the exception of two small, Rare Islands. For an exhaustive list, see below.

Islands are spawned based on their relative distance to the raft. Islands will spawn outside the player's visible range and then come into sight as the raft moves closer. For the same reason, if the player forgets to anchor their raft, an Island will despawn even if the player is still on it if the raft moves out of range. Additionally, the type of island the player will find are based on the raft's relative distance to key destinations within each biome. These are Balboa Island, Caravan Island and Temperance. Being close to neither will spawn islands from the Tropical Biome.

It is not possible to build structures on Islands.

Tropical Biome

The Tropical Biome is the first biome the player will experience. All early-game Materials are found here in large amounts. Islands from the Tropical Biome can be found from the start of the game and at any time the player is not near Caravan Island and Balboa Island. They are further categorized as being either Small or Large.

Small Tropical Islands

Small Island1

A Small Island Seen from Above

Item Overview
On land: Black Seed Blue Seed Red Seed White Seed Yellow Seed Coconut Mango Pineapple Watermelon Mango Seed Pineapple Seed Watermelon Seed Palm Seed
Underwater: Seaweed Giant Clam Clay Sand Metal Ore Copper Scrap Stone

There are a number of Small Island Variants, each with their own theme

The following resources can be found on most small islands, as well as Large Islands.

The following resources can be found underwater around Small Islands:

Rare Islands

There are two small, Rare Islands on which the player can find special items. Whenever the game spawns an island from the Tropical Biome, there's a 2% chance that it can be either of the following rare islands.[note 1] Both Rare Islands unlock a Steam Achievement. Shipwreck Island unlocks 'O Captain! My Captain!?' and Plane Crash Island unlocks 'Not a great landing!'.

As the name suggests, a small shipwreck can be found on this island. In the wreck, the player can find:

  • A decorative item; the Captain's Hat.
  • A Radio which plays music. It can either be held as a boombox or placed on the raft.

On this island the player can find a crashed air plane on the topmost hill. Following items can also be found:

  1. Game files: chunkspawnerrule_pilot.asset chunkspawnerrule_boat.asset.

Large Tropical Islands

Large Island1

Large Island Seen from Above

The player can find large island before the Receiver is built. Otherwise they appear in the Receiver screen as green dots.

Item Overview
On land: Dirt Red Berries Cave Mushroom
Underwater: Silver Algae Scrap Metal Ore Copper

The following resources are exclusive to the Large Tropical Islands, though not guaranteed (certain exceptions occur).

The large trees on these islands cannot be harvested, as is the case with the bamboo.

Apart from the unique resources on the Large Islands, a number of Animals may be found:

Evergreen Biome

Main article: Evergreen Biome

The Evergreen Biome was introduced with the First Chapter, and has Balboa Island as its main biome-type destination. The surrounding islands share the same Trees as well an abundance of Scrap that can be found in the water surrounding the islands.

The Evergreen Biome holds the following Materials and entities:

Desert Biome

Main article: Desert Biome

With the Second Chapter came the Desert Biome, which matches Caravan Island in look and loot. The generic Desert Biome islands around Caravan Island are fairly small and hold no unique Materials. However, the waters around the islands have Poison-Puffers swimming about, making it the first common small island to allow the players to farm for Explosive Goo.

Following are the main features of the Desert Biome islands:

  • Mudhogs roam the islands.
  • A few Bee Swarms as well as Natural Beehives can be found.

Arctic Biome

Main article: Arctic Biome

With the Third and Final Chapter came the Arctic Biome, this biome consists of islands located near Temperance, these islands resemble Temperance in both loot and looks, these islands will typically be found just before and after visiting Temperance, the islands within this biome are covered in snow and are surrounded by ice caps, this makes navigation difficult for large rafts, these islands have no underwater loot due to them being located in the polar regions.

Following are the main features of the Arctic Biome islands:

  • Polar Bears roam the islands.
  • Abandoned vehicles with supplies and equipment next to them can be found.

Story Islands

Following the Story of the game, the player will experience islands and places that are completely unique and offer different loot and objectives than the rest of the game.

Radio Tower

Main article: Radio Tower

The first stop on the journey. The Radio Tower is a platform, half sunk into the ocean. It's support-beams rely entirely on a single rock formation.

Vasagatan

Main article: Vasagatan

A luxury yacht, beached on a small island. Home of Lurkers and darkness. Consists of many decks, which the player must climb to reach the next clue.

There are a total of 11 notes available on the Vasagatan - collecting all of them will unlock an the achievement 'Vasagatan Historian!'.

Balboa

Main article: Balboa Island

Balboa Island is the last island in the First Chapter. Balboa is home to Bears, as well as Birch Trees and Pine Trees, which drop Birch Seeds and Pinecones, respectively. Harvestable trees are significantly smaller than their decorative counterparts.

Small and Large Birch

Left is harvestable, while right is not.

Balboa in fog

Caravan Island

Main article: Caravan Island

Caravan Island is the first island in the Second Chapter. It is a Desert Biome island, which is home to mutated warthogs called Mudhogs. The island, true to its name, is filled with old caravans (also known as motorhomes) that have been slightly torn down and stacked on top of each other, with ladders added for easy traversal between the houses. Most of the caravans have open-able drawers with item bundles that the player can pick up.

Tangaroa

Main article: Tangaroa

Tangaroa is the last location in the Second Chapter. It is not an island per se, but rather a floating city encased in a glass dome, with engines allowing it to move. It is by far the most technologically advanced location in Raft so far, as well as arguably the most complex one in terms of details and features.

Varuna Point

Main article: Varuna Point

Varuna Point is the first location in the Third and Final Chapter. Varuna Point consists of 2 half submerged tall buildings under construction that are not finished due to unknown circumstances. Over time the ruins became inhabited by Anglerfish and various Jellyfish species, while on the surface, Lurkers have appeared, you will spend most of your time here underwater.

Temperance

Main article: Temperance

Temperance is the second location in the Third and Final Chapter. It is located in the polar region and Arctic Biome. It consists of a very large island where icebergs and ice caps surround the area, This makes navigation for large rafts difficult. Temperance is very expansive making traversal slow, to combat this there are multiple snowmobiles parked around the island for players to use. There are also Polar Bears guarding the Radio Towers further inland.

Utopia

Main article: Utopia

Utopia is the third location in the Third and Final Chapter, and the final one overall. It is basically a floating town in the middle of submerged skyscrapers with its own working power, water purifier and farm. Hyenas are roaming the area.

History

Early Access
Update 13 Large islands can now be found without the Receiver.
Update 12 Tangaroa and Caravan Island were added to the game.
Three new small islands were added to the game.
Update 7 Large Islands were added to the game.
Plane Crash and Shipwreck Island were added to the game.
Update 1 Small Islands were added to the game.
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