Summary[edit | edit source]
Researched with the Blueprint: Receiver at the Research Table. After crafting and placing the Receiver, the player must also research, craft and place three Antennas in order to receive a signal. Both the Receiver and Antennas must be placed at least one floor above the foundations floor before a signal can be received. Antennas must be placed on the same floor as the Receiver. Turning on the Receiver requires a Battery, which will be continuously depleted as long as the Receiver remains switched on. One battery charge is used every ten seconds, so a full Battery (of 50 charges) will be depleted in 500 seconds, i.e. 8 minutes and 20 seconds.
When turned on, the Receiver will show nearby points of interests in the form of green and blue dots. Green dots are from Large Islands, while blue dots are quest related and require a 4-digit code to be revealed. Blue dots are also always shown, regardless of the distance between the raft and the received signal. For green dots, the Receiver has a scanning radius of 1250 meters, however at this point the dot will only show up in the perimeter of the scanning radius. Only at 1000 meters the green dot will be shown relatively to how far away it is, and move closer as the raft moves in its direction.
The north position of the Receiver display is relevant to where the back of the Receiver is facing to. In other words, the direction the player is looking, when standing in front of the Receiver, is the north position of the Receiver display. It is not related to the direction the raft is moving to.
Uses[edit | edit source]
- Using Receiver's display allows the player to locate Story-related locations.
- Once the Radio Tower has been found, the player can use the Receiver to locate nearby Large Islands.
Gallery[edit | edit source]
Added to the game in Patch 7.00.