|This article is a stub. You can help Raft Wiki by .|
|WARNING: This page contains spoilers. Read at your own discretion!|
A main Story was introduced to Raft on December 3rd, 2019, when The First Chapter was added to the game. This page will attempt to explain the progress of the story line, as well as notes and pictures found underway. The story can be started by crafting and installing a Receiver and three Antennas on the Raft. Four-digit codes found around the world of Raft can then be entered into the Receiver, and the story line can be started.
The First Chapter[edit | edit source]
Radio Tower[edit | edit source]
The first available code will lead the player to the first destination of the journey: the Radio Tower.
In and around the tower you can find various hints in form of notes and transcripts about the survivors previously stationed at the tower. In the topmost room of the Radio Tower, there are more clues about an Island which is assumed to house a gathering of scouts - the island is later discovered to be Balboa Island. The location of the Island is unknown, but instead the code to an abandoned cruise ship named Vasagatan is provided. Apart from the notes concerning the engineers' story, a number of useful Materials can be found in and around the tower and the Blueprint: Head Light item is provided.
Vasagatan[edit | edit source]
Vasagatan is a deserted cruise ship beached on a small island. It introduces a new enemy to the player, the Lurker, which is a large rodent that leaps at players within range. The ship consists of many corridors and decks, which means the player will be moving around in and searching dark rooms. It is therefore recommended to equip bring and equip a Head Light in order to combat the high levels of darkness. The player will face a number of obstacles that may be cleared by collecting and crafting quest-specific items. A number of colored keys are also used to progress. Once the player has made their way to the top of the ship, they will find the two blueprints: Blueprint: Engine and Blueprint: Steering Wheel. Learning and craft the items on the blueprints is key to reaching Balboa Island, as the player will be force to sail against the wind direction. Story wise, Vasagatan provides a number of notes, transcripts and scenes that gives the player insight in the events prior to its abandonment.
Balboa Island[edit | edit source]
The final location of the first chapter is Balboa Island: an evergreen island inhabited by Bears. Among these bears lives a boss-level bear fittingly called Mama Bear. Dealing half the player's health in damage and having a life pool the size of roughly five Sharks, she is the toughest enemy the player has faced so far. It's recommended to bring several Metal Spear or plenty of arrows because the number of Bears faced are too many to be handled with a single weapon. The Island has several entrance points all of which lead to dirt paths with direction signs. Around the Island, the player may find a couple of new Materials: Honey harvested from bee hives, Birch Seeds, and Pinecones found from felling the Island's trees. The main story objective consists of activating three antennas atop the islands three relay stations. After activation, the next code for the receiver is revealed on a screen, leading to the start of Chapter 2. A Machete is required to clear some vegetation blocking a path leading to Relay Station 6. To obtain this Machete, the player must lure Mama Bear away from her cave by collecting berries from bushes around the Island and feeding them to hear in a large container near her cave.