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==Summary==
 
==Summary==
Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain [[Sustenance]] items. The player becomes thirsty at a fixed rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. However, the different [[Game Modes]] have different multipliers, where the above example is valid for Normal Mode only. When thirsting, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health.
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Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain [[Sustenance]] items. The player becomes thirsty at a fixed rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. However, the different [[Game Modes]] have different multipliers, where the above example is valid for Normal Mode only. When thirsting, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health. When the player little bit of thirsty and the player drink [[Cup Of Saltwater]] it lets the player make more thirsty if the player drink a [[Cup Of Fresh Water]] it gain less thirst.
   
 
Below is a table describing how long it takes, for the player to go from a filled to empty Thirst Bar:
 
Below is a table describing how long it takes, for the player to go from a filled to empty Thirst Bar:

Revision as of 18:36, 2 July 2020


Thirst
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StatIcon Thirst

Thirst is a mechanic in Raft. It is one of multiple threats to the player.

Summary

Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain Sustenance items. The player becomes thirsty at a fixed rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. However, the different Game Modes have different multipliers, where the above example is valid for Normal Mode only. When thirsting, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health. When the player little bit of thirsty and the player drink Cup Of Saltwater it lets the player make more thirsty if the player drink a Cup Of Fresh Water it gain less thirst.

Below is a table describing how long it takes, for the player to go from a filled to empty Thirst Bar:

Game Mode Full to empty
Peaceful/Easy 25 min 15 sec
Normal 15 min 9 sec
Hard 10 min 6 sec

Gallery