Raft Wiki
Tag: Visual edit
m (→‎Summary: Feel like dehydrated is a better word for thirsting)
Tag: Visual edit
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{{translation|tr}}
{{Infobox
 
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{{stub}}
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{{ItemInfobox
 
| name = Thirst
 
| name = Thirst
| image = threats.png
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| image = StatIcon_Thirst.png
 
| size = 250px
 
| size = 250px
 
| recipe =
 
| recipe =
 
| type = Threats
 
| type = Threats
 
}}
 
}}
'''Thirst''' is a mechanic in [[Raft Wiki|Raft]]. It is one of four threats to the player.[[Category:Threats]]
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'''Thirst''' is a mechanic in [[Raft Wiki|Raft]]. It is one of multiple threats to the player.
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==Summary==
 
==Summary==
Alongside [[Hunger]], [[Fatigue]], and [[Sharks]], Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing death at zero. The gauge can be refilled by partaking in liquid [[Sustenance]].
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Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain [[Sustenance]] items. The player becomes thirsty at a fixed rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. However, the different [[Game Modes]] have different multipliers, where the above example is valid for Normal Mode only. When dehydrated, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health.
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Below is a table describing how long it takes, for the player to go from a filled to empty Thirst Bar:
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{| class="wikitable"
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|+
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!Game Mode
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!Full to empty
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|-
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|Peaceful/Easy
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|25 min 15 sec
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|-
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|Normal
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|15 min 9 sec
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|-
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|Hard
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|10 min 6 sec
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|}
   
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== Gallery ==
The Thirst gauge goes down faster than the Hunger gauge.
 
   
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[[Category:Threats]]
'''Tip''': You should prioritize to replenish the Thirst gauge over the Hunger gauge.
 
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[[Category:Infobox Values]]
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[[ru:Жажда]]

Revision as of 06:31, 10 December 2020

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Click here to see information about this file Thirst
StatIcon Thirst
Type
Threats

Thirst is a mechanic in Raft. It is one of multiple threats to the player.

Summary

Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain Sustenance items. The player becomes thirsty at a fixed rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. However, the different Game Modes have different multipliers, where the above example is valid for Normal Mode only. When dehydrated, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health.

Below is a table describing how long it takes, for the player to go from a filled to empty Thirst Bar:

Game Mode Full to empty
Peaceful/Easy 25 min 15 sec
Normal 15 min 9 sec
Hard 10 min 6 sec

Gallery