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==Summary==
 
==Summary==
Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing death at zero. The gauge can be refilled by partaking in liquid [[Sustenance]].
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Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain [[Sustenance]] items. The player becomes thirsty at a fixed rate regardless of [[Game Modes|Game Mode]], except in [[Game Modes#Creative|Creative]] where the player doesn't become thirsty or hungry. The player becomes thirsty at a rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. When thirsting, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health.
 
The Thirst gauge goes down faster than the Hunger gauge on normal and hard.
 
 
'''Tip''': You should prioritize to replenish the Thirst gauge over the Hunger gauge on normal and hard, and on Easy thirst is on Plan B.
 
 
If you are hungry and thirsty, then your life will decrease. If you are thirsty, life will not increase, but remain at the same level until you drink fresh water or you are very thirsty (0%).
 
 
If you drink salt water, the water decreases by 15% and you will be more thirsty.
 
 
At start, your character has 100% thirst and 100% hunger. Likely the player ate and drank before being stuck on the raft, but is unknown.
 
   
 
[[Category:Threats]][[Category:Steam Build]]
 
[[Category:Threats]][[Category:Steam Build]]

Revision as of 16:32, 11 February 2020

Thirst
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StatIcon Thirst

Thirst is a mechanic in Raft. It is one of multiple threats to the player.

Summary

Thirst is one of the mechanics in Raft that can result in player death. Over time, the Thirst gauge slowly depletes, causing the player to lose health points when it reaches zero. The gauge can be refilled by consuming certain Sustenance items. The player becomes thirsty at a fixed rate regardless of Game Mode, except in Creative where the player doesn't become thirsty or hungry. The player becomes thirsty at a rate of 0.11 per second. This means that it takes 15 minutes and 9 seconds for the player to go from 100 to zero Thirst. When thirsting, the player loses 0.75 health per second, which means it takes 2 minutes and 13 seconds to die from full health.